Well, here it is a real problem because, i am not sure why, but if i export lightwaves fbx it will have only one UV map, so if I export to .DAE and convert to FBX using the Autodesks free tool it will have more than one UV map but I must assign the textures by hand in unity, so, how can I do it? In other words, i cannot export lightmaped things from lightwave 3d
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